“It's incredibly exciting to be collaborating with Steven Spielberg, ... He shares our vision for the potential of the medium and has the passion and creativity to help us finally deliver on the promise that a game can not only engage and compel you with its interactivity, but can also move you emotionally.”
“We haven't been able to deliver on the full promise of the medium. What we're phenomenal at is building games, game design. What we're not great at is the narrative. ... We think [Spielberg] will accelerate our knowledge and understanding of that.”
“What you'll see in these new titles are things that evoke feelings, ... They won't engage you only interactively, but they'll strive to move you emotionally.”
“Then I went back up to New York on Monday for a pre-surgery thing, flew back to Nashville, wrote and recorded [Tracks] 4, 5, 6, 7, 8 and most of 9 and 10, ... And then I got admitted, and they put me under.”
“It's kind of too bad that people know about this, because it's like, 'The only way he could make a good album is if he had an aneurysm,' or something. I feel a little funny about it, because I know I would have made an album anyway, and I don't feel like I'm slowing down, but these things happen. Yeah, there's a lot of reflection. It affected all the songs.”
“It started off being chronological, and we tried to get a couple of songs from every period (of my career) that was acoustic, that related to this family of music we're doing. They were the predecessors. They were done when I was very young — a lot of them, not all of them, but a lot of them.”